Ubisoft has been learning from its mistakes. The team made a drastic pivot away from its predecessor’s strange, revenge-focused street crime narrative, and embraced a vibrant, celebratory motorsport festival atmosphere known as “Motornation.” The underlying ambition was to build upon the original scaled-down recreation of the contiguous United States by expanding the formula beyond four wheels: introducing powerboats, stunt planes, motocross bikes, and even monster trucks! I’m playing it now after getting it for Christmas, years after the released, with a ton of post-launch updates and content drops, and the game represents an intriguing mechanical evolution, trading the gritty narrative for motor variety.
Where the original The Crew struggled to reconcile its open-world freedom with strict level-gated campaign missions, The Crew 2 doubles down on player agency. The standout feature is the “Fast Fav” mechanic, allowing players to instantly transform from a supercar tearing down a highway into a powerboat splashing across a river, or a stunt plane diving between skyscrapers, again seamlessly without a single loading screen. It creates a playground feel, even if the thematic transition from gritty undercover agent to social media clout-chaser feels somewhat shallow.
Let’s start analysing some points to review the game:
- Presentation & Atmosphere
Visual upgrades over the original game are immediately noticeable across the map. The environmental lighting, reflections on water surfaces, and weather effects, like dynamically wet asphalt and snow covering the landscape, give Motornation a much more vibrant, polished aesthetic. Sound design has also received a major uplift; engines sound throatier, water splashes carry convincing weight, and the ambient engine pops during downshifts provide genuine auditory feedback during high-speed drives.
The visual improvements come with compromise. To accommodate flying and high-speed boating across the entire country, draw distances can feel inconsistent, leading to noticeable vegetation and shadow pop-in when flying low over dense areas. Additionally, replacing the original game’s gritty crime tone with a generic “gain followers on social media” narrative framework makes the overarching atmosphere feels bizarre, but at this point I just completely ignore the story behind.
Score: 2 / 2
- Engagement & Reactivity
The core driving mechanics represent a massive, welcome leap forward over the floaty, erratic handling of the original release. Cars feel heavier, cornering requires actual braking discipline, and feedback over bumps is far more reactive. The addition of powerboats and airplanes introduces entirely distinct handling models, where boats require trimming the nose up to catch maximum speed on waves, while stunt planes require precise roll and pitch adjustments to hit acrobatic checkpoints. The seamless “Fast Fav” instant-vehicle swap adds an insanely fun, arcade-style reactivity to freeroaming.
On the downside, vehicle physics across 16 different disciplines mean not every category received equal attention. Hovercrafts and Motocross bikes can feel unnaturally slippery and frustrating to steer, leading to awkward physics interactions on terrain edges. Rubber-band AI also returns from the first game, occasionally allowing computer opponents to pull off absurd catch-up speeds in late-game Pro Racing and Hypercar events regardless of how cleanly you drove.
Score: 1.5 / 2
- Value & Mastery
The Crew 2 is absolute monster value when it comes to raw content volume and discipline variety. Splitting progression into four major hubs (Street Racing, Off-Road, Freestyle, and Pro Racing), giving players an overwhelming number of event types, ranging from Drag Races and Drift trials to Demolition Derbies and Alpha Grand Prix open-wheel racing. The garage roster expands significantly to over 500 vehicles, offering deep visual and performance tuning options across land, water, and air.
The mechanical flaw, much like in the first title, lies in the RPG-style loot system. Upgrading vehicles relies on collecting color-coded performance parts dropped from loot boxes at the end of races. This creates artificial grinding loops where you must repeatedly farm short events to get high-level parts just to make a specific car competitive for higher-difficulty events, leading to repetitive playlist farming.
Score: 2 / 2
- Polish & Readiness
Managing instant vehicle transitions across land, air, and sea over a massive seamless map without loading screens is a genuinely impressive engineering feat. Frame rates remain stable across intense weather conditions and multi-vehicle races. Server stability and session joining are noticeably smoother than the first game, and fast traveling across state lines is fast and reliable.
Despite these technical achievements, the strict always-online requirement remains an awful design choice. A single network drop disconnects you instantly to the title screen, losing current event progress. Furthermore, minor collision bugs still persist (hitting a small curb at a wrong angle can send a supercar flying unnaturally into the air for example), and AI traffic vehicles occasionally spawn in awkward places directly in your racing line.
Score: 1 / 2
- Respect & Structure
The game completely eliminates the restrictive level-gating that ruined the pacing of the original campaign. Progression is tied to earning “Followers,” allowing you to unlock new disciplines and events entirely in the order you prefer. If you dislike Off-Road hovercrafts, you can ignore them and climb to Icon rank exclusively through Street Racing and Air Races. The map interface remains brilliant, allowing smooth zooming from satellite level right down to your vehicle bumper.
However, the endgame structure relies heavily on artificial difficulty spikes rather than teaching deeper mechanical mastery. Instead of forcing players to master complex racing lines, high-tier events simply inflate AI top speeds and tighten checkpoint tolerances. Combined with the removal of police pursuits (which added dynamic unpredictability in the first game) the world can sometimes feel more like an empty obstacle course than a living, breathing place.
Score: 1 / 2
Bonus: Couch Co-Op
Just like its predecessor, The Crew 2 focuses entirely on online matchmaking and “Crew” formation for up to four players in freeroam and events. There is completely zero local split-screen support. Omission of local couch co-op in a game centered around casual, multi-vehicle arcade fun with friends remains a massive missed opportunity again.
Score: -1 points
Platforms & Versions: Where Should You Play?
Eighth-generation base consoles (PlayStation 4 and Xbox One) run the game at a locked 30 FPS at 1080p, which is stable but can feel somewhat sluggish during high-speed hypercar runs or tight aerobatic stunt flying. Mid-gen refreshes (PS4 Pro and Xbox One X) offer higher resolution modes, but still keep the frame rate capped at 30 FPS.
The PC version remains the superior platform by a wide margin. It supports 60 FPS gameplay, ultra-wide monitors, expanded draw distances (critical for spotting aerial gates and distant traffic), and customizable wheel and flight-stick setup support. Modern console backwards compatibility (PS5 and Xbox Series) eventually added 60 FPS performance options, bringing console play much closer to the PC experience.
My Verdict on the BEST Version: The PC version is the definitive choice, delivering a buttery-smooth 60 FPS, superior draw distances, and flexible peripheral support for wheels and flight sticks. Also, you don’t have to pay to play online, in a game that is much better with friends, although is very fun for single player.
My Verdict
The Crew 2 is a clear mechanical step forward over the original game, replacing a dreary revenge plot with a vibrant, multi-vehicle playground. The addition of boats, planes, and instant vehicle switching adds genuine arcade thrill to the giant map of the United States. While the RPG loot grind, lack of police chases, rubber-band AI, and mandatory always-online model keep it from true greatness, it stands as a fun, content-rich sandbox for anyone who wants to switch from a speedboat to a stunt plane on a whim.
Final Score: 6.5 / 10
Badge: Collection Badge
The Crew 2 earns the Popcorn Badge. It throws away the serious tone of the first game in favor of pure, turn-your-brain-off arcade fun. Swapping instantly from a car to a plane while flying over the Grand Canyon is breezy, entertaining, and highly accessible, making it a great title to kick back and enjoy without overthinking. Nowadays, racer games take themselves too seriously, but The Crew 2 is a game that really allows you to just have fun driving, whatever the hell you want to drive.
Collection Showtime
My Christmas Gift 🙂 I was a bit disappointed that they didn’t give us a map, but at least they still kept the manual.

